Clarb Floor 1

  Map Info
 

Clarb is the underground tomb and city made by those people who had resisted since their first appearance. Three-storied Clarb has many old traces of human habitation, and many dead bodies they could not bury. As its was used as hiding place for the soldiers who fled from the army of gods, it has complex and difficult mazes, and life-threatening traps every corner you turn. In the dark caves on either side of the narrow muddy paths, dead bodies without any flesh left are housed. The walls are layers of these dead bodies. If you are alive, never look in those holes. You may experience a horrible fear when you look the dead in the eye. It resembles the inside of a castle made of stones and gray columns, and if you take a close look, the patterns on these columns are made of the faces and limbs of the dead bodies of people in pain.

 

 

 

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  Monsters
 

 Dark Olgoc

 Level : 44

Attack Power : 200 ~ 220 Defence : 152

 Physical Strength : 1600

Elemental Attribute : Ice

 

A monster. Once it is locked on a prey, it crawls out of a crack in the wall, and uses its 4-pronged tongue to attack. Hateful of light, it lives in a dark and damp place, and eats dead bodies. So the charnel Clab filled with dead bodies is the best place for Dark Olgoc. After the great war, Clab lost its function as a hiding place, and became a charnel house which used to be the camouflage, and corpses filled the place. At the time there was the greatest number of Dark Olgoc. Clarb was crowded with them. However, as the prosperity of monsters reduced the number of people who came to take care of the corpses of their family members or comrades-in-arms, the number dwindled drastically and they never escaped this hiding place and were always hungry.

 

 

 Dark Harpy

 Level : 47

Attack Power : 215 ~ 245 Defence : 160

 Physical Strength : 1850

Elemental Attribute : Lightning

 

A half-man-half-beast monster. A metamorphosis of Harpy. Unlike Harpy on the ground, it has beautiful appearance. Its splendid wings of various colors resemble those of an angel. If you confront Dark Harpy, it can make you recall memories. But if the memory is about a person, it means that that person lost his or her memory and life to Dark Harpy. It lures people by means of its beautiful whispering voice, and based in the memory of the person it absorbs, it looks for a new prey. Don't be fooled by appearance. After all, it is nothing but an illusion created by a wicked intention.

 

 

 Doomed Moulek

 Level : 50

Attack Power : 220 ~ 270 Defence : 170

 Physical Strength : 2500

Elemental Attribute : Fire

A half-man-half-beast monster. A metamorphosis of Moulek. It emits black stinging smoke. The most plausible theory is that the divine curse to annihilate humans who hid in Clab during the great war intensified the evil intention, and it affected Moulek. It is all the more cogent as there is no record of Doomed Moulek prior to the war.

 

 Metheia

 Level : 53

Attack Power : 220 ~ 280 Defence : 165

 Physical Strength : 2200

Elemental Attribute : Ice

 

A humanoid monster. How many people can call it a monster without hesitation? She was betrayed by her fiance and ruthlessly killed by the army of gods during the great war. Even after death, she could not put her corporeal body to rest. Part of the evil intention of Dark Olgoc penetrated her body which had been moved to Clab. So the pieces of her body were put back together to create a complete form of her. She was born of an evil intention. As if she had inherited the sorrowful memory of her life, she loiters about Clab thinking only to find her fiance. Desperately calling his name out loud, she has a transparent body like a spirit floating in the air. She mercilessly punishes anyone who interferes with her search for her fiance.

 

 

 Kasthol

 Level : 57

Attack Power : 260 ~ 300 Defence : 178

 Physical Strength : 2500

Elemental Attribute : Lightning

 

A humanoid monster. After they were locked up in Agonyl, all humans gathered on the southern shore to try to escape. But all failed attempts left wrecked ships and piles after piles of corpses. Those who survived took up abodes in Quanato. Khastol was a knight who served Tole as his right-hand man when Quanato was established. However, as he gained fame at too early an age, he invited envy. So it may be natural that outstanding people should die early. Endless efforts by people around him to entrap him led him to an early grave in Clab. After his death, Katherr, who liked him very much, put a spell on him and reincarnated him as his beck and call.